Passive Business System

Passive Business System Passive Business System Passive Business System
  • Passive Business System
  • Passive Business System
  • Passive Business System

€10.00

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Turn simple locations into player‑owned, passive income businesses.
coLdStudio Passive Business System adds a lightweight but powerful business layer on top of QBCore, where admins place businesses on the map and players buy them to earn automatic hourly payouts.


🔥 Main Features

  • Player‑owned passive businesses
    Players can buy configured businesses around the map and receive automatic hourly income directly into their bank account.
  • Map integration (blips, markers, 3D text)
    Each business has its own blip, world marker and 3D text showing ID, name, owner, price and earnings per hour.
  • Admin business tools (commands)
    Staff can create, edit, delete, clear and refresh businesses entirely through server commands, with QBCore permission checks.
  • Safe ownership system
    Owners are stored by citizenid from the QBCore players table, fully compatible with the default framework.
  • Config‑driven behavior
    Staff permissions, notifications, okokChat usage and payout timing are all controlled from config.lua, without touching core code.
  • Optimized & escrow‑ready
    Client only handles blips/markers/text; all logic is server‑side and structured to be protected via CFX Asset Escrow with config + SQL left open.

⚙️ Configuration

config.lua is fully open:

  • Config.StaffPermission
    QBCore permission required for admin/business management features (e.g. admin, god).
  • Config.Notify
    Server‑side notification wrapper (by default uses QBCore:Notify, but you can swap to your own system).
  • Config.Okok.Enabled / Config.Okok.Event
    Toggle okokChat support and set the event name for styled chat messages.
  • Config.OkokStyles
    Pre‑defined styles for info, success, warning and error messages used by the script.
  • Config.PayoutCheckInterval
    How often the script checks if a payout should be made (in seconds).
  • Config.PayoutInterval
    How often each business pays its owner (in seconds, default 1 hour).

Everything that a server owner needs to tweak is centralized in config.lua, while the core logic stays untouched.


📦 Requirements

  • qb-core (QBCore framework).​
  • oxmysql (MySQL resource used for all database queries).​
  • (Optional) okokChat if you want styled informational messages in chat.​

🗄️ Database

The script uses its own dedicated table:

  • businesses
    Stores all configured businesses:
    • id – auto‑increment ID
    • name – business name
    • description – short description shown in 3D text
    • price – purchase price (taken from player bank)
    • earnings – hourly income for the owner
    • position – JSON with x, y, z position
    • owner – citizenid of the owner (empty if unowned)
    • last_payout – Unix timestamp of last payment

SQL file sql/businesses.sql is included for quick import.​


🧰 Commands

All commands are protected by Config.StaffPermission.

  • /refreshbusiness
    Re‑syncs all businesses to every online player.
  • /createbusiness [name] [price] [earnings_per_hour] [short_description]
    Creates a new business at your current position with the given settings.
  • /deletebusiness [id]
    Deletes a specific business by ID.
  • /clearbusinesses
    Deletes all businesses and resets the auto‑increment ID back to 1.
  • /editbusiness [id] [name/price/earnings/description/owner] [value]
    Edits a single field of a business (use owner none to clear ownership).

Player side:

  • Walk into the marker to see the business info and press E to buy if it is unowned and you have enough bank money.

🔧 Installation

  • Place the resource in your resources folder (e.g. coldstudio-business).
  • Import sql/businesses.sql into your database.
  • Configure config.lua (staff permission, notifications, okokChat, payout settings).
  • Ensure qb-core and oxmysql start before this resource.
  • Add ensure coldstudio-business to your server.cfg and restart your server.​

🔒 Asset Escrow

  • Sold as a CFX Asset Escrow resource.​
  • The following files remain open:
    • config.lua
    • sql/businesses.sql
    • README.md
  • Client and server logic are protected to prevent leaks while keeping all important configuration fully accessible to server owners.

🛠️ Support

Support via Discord: https://discord.gg/aSc68qzPHj
When opening a ticket, please include:

  • Your FiveM build and QBCore version.
  • Any server/client console errors.
  • Your config.lua changes (or screenshots).